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Final Sentry Gun Render |
My texture turned out pretty good too, I like how I managed to create a rough rocky grainy texture for the stone parts and a nice crisp crystal blue for the power crystals and crystalline sections of the crab.
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Sentry Gun Albedo Texture |
I struggled with the engine work quite a bit though, when I first set up my turret the main body shell would move around the axis correctly however the claws would not rotate at the same axis, so they clipped my model.
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Emissive Glow on High |
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Emissive Glow on Low |
I also had a chance to slow down the rate at which the projectiles and ejected casings were fired, and their lifespan (how many would be on screen at once). I did include a sound when ever a projectile is launched, however I can't show you through photos!
Play Test |
A nice touch was that when you got near the sentry gun, it would tilt up like a little crab saying hello, and I fell in love, he's so cute! This gave me an idea for the last minute add we had for the project, a marketing poster. I had no clue before this moment, but some quick inspiration had me throw this together quickly.
Overall I love how this has turned out, there were parts I struggled with but I still thoroughly enjoyed the experience. I have learned so much, what I'm good at and what I really need to work, and how. Again my most valuable tool has been talking to other people, for feed back and help. They've helped me and I even helped out others struggling with parts that I managed to fix. Finally I'll just throw in the rest of my beauty shots, taking a look at different angles of my crab.
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