Picking up from last week, I chose the crab that I felt I could push the most from my previous concepts and began to develop it further. I'm having the time of my life with this project now.
I ended up going with concept 8, I felt this had the most balanced silhouette and in general just looked awesome, so I wouldn't get bored making it! So I cracked on this week with the modelling and I think my model turned out pretty well. I only had to model half of the crab as the entire model is symmetrical, meaning I could just copy the assets and geometry across, flip it and weld it together.
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Front Mesh View |
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Side Mesh View |
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Elements Mesh Top View |
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Final 3D Model |
Unwrapping was surprisingly easy, I'm not sure if its because I'm one of those weirdo's that like unwrapping and I'm getting better at it, or if I just made a really easy model to unwrap. Either way it went great.
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Turret Unwrap |
It was at this stage I thought I should probably do the job I had been putting off, colour concepting. So I did a quick clown paint of my model and then just overlaid colours quickly in Photoshop for fast results.
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Colour Concepts |
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Final Concept |
It seems 8 was my lucky number again in colour concepting, it was my favorite as well as my peers, I used the colours from crystals to inspire the colour schemes.
Just one week to go, I still have to texture but then I have a chance to play around in engine!
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